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- Low Resolution Sprite and Mouse Editor Program
-
- This program was adapted from a monochrome sprite editor program
- written by Arnfried Griesert of West Germany. The program was
- translated into English, converted to run in low resolution mode,
- and enhanced with the addition of image type selection, color
- selection, and real time viewing of the completed sprite or mouse
- image.
-
- The program uses the currently active color palette. If you are
- working with special colors make sure to set them up before
- running the program.
-
- Foreground and background (mask) color selection is available at
- any time while using the program. I will use the term 'mask' to
- indicate the sprite or mouse background. This will avoid
- confusion with the final viewing background color selection
- available using the F7 key. The left mouse button selects
- the foreground color while the right mouse button selects the mask
- color. Just point the mouse and click. You can change the colors
- at any time you are running the program. If you need a white
- mask, you can draw the image using a dark mask color selection and
- then change the color to white for final viewing.
-
- Available functions are:
-
- F1 Loads a sprite or mouse image previously saved with the F2
- funtion. This function looks for *.SHP files.
-
- F2 Saves a sprite or mouse image for later retrieval using F1.
- You should save files with *.SHP extenders, as this is what
- F1 will look for.
-
- F3 Creates a GFA BASIC program segment which will generate the
- sprite image. This program segment will have an extender of
- *.LST. This program segment can be merged and used with your
- own program.
-
- F4 Create a GFA BASIC program segment which will generate the
- mouse image. This program segment will have an extender of
- *.LST. This program segment can be merged and used with your
- own program.
-
- F5 Erases the sprite or mouse image being worked on.
-
- F6 Selects whether a sprite or mouse image is being worked on.
- This selection is only necessary when viewing using F8. A
- sprite image has the mask (background) and foreground bit-
- patterns stored alternately while a mouse image has the mask
- bit-patterns stored consecutively followed by the foreground
- bit-patterns.
-
- F7 Allows you to change the background color of the sprite final
- viewing area. After pressing F7, click on "Continue" and
- then select the color you wish by clicking on the color
- rectangle of your choice.
-
- F8 Allows you to view the final sprite or mouse image. The
- sprite image will be shown in the special color window on the
- right side of the screen. The mouse image will replace the
- normal ST mouse. By clicking one of the buttons, the
- original mouse will be restored.
-
- F9 Not used.
-
- F10 Exits the program.
-
- The arrow keys select the pixel for the sprite or mouse hot
- spot.
-
- Should you have questions or comments on this program please feel
- free to contact me on GEnie [T.F.COLLINS] or by writing to: Tom
- Collins, 3171 S. El Camino, Las Vegas, NV 89102.
-
-
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